Action Per Minute is commonly referred to as APM. It is a test highlighting the skills of a user, in the aspect of video games. More specifically, it shows how many actions a player can execute in one minute.
This test can also be called a reaction time test. The video games in which this test is important usually come under the category of fighting and action games, and real-life strategy games, etc. This test has been inspired by the very famous games called, StarCraft and Warcraft.
Those players who have a high action per minute are usually professional video players or they are just really experienced. Having a high action per minute highlights the skill and talent of the player. It shows that not only is the player good at the game and knows what to do but also that they have the capability to carry out this skill and knowledge. Players who have a low action per minute are usually those players who are just beginners. It may be the case that even experienced and professional game players may also have a low action per minute. Such a situation simply highlights that the relevant players are just not good at playing the game.
This test is quite simple. Firstly, all users must have an internet connection. Second, users must have access to a laptop, computer, tablet / iPad, or smartphone. Once the user has connected the relevant device to the internet, that user must open an internet browser. This internet browser could be any; it could be Google Chrome, Mozilla Firefox, or Safari, etc.
Once the internet browser is open, the user must write the following on the search engine; "Action Per Minute Test." The user can then opt for the relevant link. Ordinarily, the correct link is among the top 5 results. After the relevant link is open, the user can begin playing the game by simply pressing the "Start". The user can also opt for any difficulty level. There are 3 difficulty levels; normal, hard, and very hard. The preference in relation to this option is dependent on the user and how experienced they are and how much they want to improve, etc.
As the game starts, targets will start appearing on the screen that the user must hit either with the mouse or keyboard. While this game is being played, time will be elapsing in the background. After the game is over, the user will be presented with the following statistics; effective clicks, clicks (total clicks, even the inaccurate and redundant ones), and percentage, etc. Through these statistics, the user can gauge how successful he/she was in the game. Have you played a Click speed test game? That's a little different from this, click test does not require proper targets to hit. It's a good AIM training game to start with.
The following factors are very important when both playing the aforementioned game and also when results are given: